Logo of Galactic Lake, a video game development company.

Play with Art.

Design Experiences.

At Galactic Lake, we believe that artistic expression reaches its peak through interactive experiences. These experiences allow us to blend all artistic disciplines and make a meaningful contribution to modern culture.

Games

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Struggle capsule

Struggle

A first-person game where precision is your only ally. Jump and grab in a gravity-free environment of space debris. Use your tools to advance and uncover a hidden story that unfolds throughout the adventure.

Tools

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RaycastSignals

RaycastSignals

RaycastSignals is added as a child to a Raycast3D or Raycast2D node. and allows using signals that indicate when a body enters collision, when it remains colliding, and when it exits collision. The signals are body_just_entered, body_inside, and body_exited.

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Autobus plugin

Auto-Bus (auto event bus with signal nodes)

The purpose of the plugin is to dynamically create an event bus for each [SignalNode] without the need to create a singleton to manage it.

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StrategyMachine

StrategyMachine

The machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state. The philosophy is that the controllers only know when to turn on, turn off.

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FollowTransform

FollowTransform

Follow-Transform is a node that performs the inverse operation of the Remote Transform node in Godot Engine. It enables one object to follow the transformations of another object.

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ActionReaction

ActionReaction

Introduce 2 nodes “Action” and “Reaction”, where “Action” is added to physical bodies like rigidbodies or even raycasts.

Assets

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godotPlushe

Godot Plushie (rigged – game ready)

3D model of Godot Plushie rigged and animated

Team

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Alfred Coloma (SrColoma)

I’m still an indie game developer

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Alid Rocha

WebiWabo

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Samantha Rodhen

Technical artist

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Galactic Lake